DirectX+HLSL/Graphics/Compute All-in-One

DirectX+HLSL/Graphics/Compute All-in-One

ISBN: 9798289659729

Published: June 25, 2025

Categories: Computer Graphics, Game Development, Programming, Software Development, GPU Computing

Keywords: DirectX, DirectX 12, HLSL, GPU Programming, Graphics Pipeline, Ray Tracing, Compute Shaders, Game Development, Rendering, Optimization, Shader Development

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About This Book

What makes DirectX+HLSL/Graphics/Compute All-in-One unique in the field of Computer Graphics is deeply insightful with real-world examples. I especially appreciated the sections dealing with HLSL. This is a must-read for professionals in Programming.What makes DirectX+HLSL/Graphics/Compute All-in-One unique in the field of Computer Graphics is deeply insightful with real-world examples. I especially appreciated the sections dealing with HLSL. This is a must-read for professionals in Programming.What makes DirectX+HLSL/Graphics/Compute All-in-One unique in the field of Computer Graphics is deeply insightful with real-world examples. I especially appreciated the sections dealing with HLSL. This is a must-read for professionals in Programming.

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Customer Reviews

Morgan Smith
Morgan Smith
Literary Analyst from Berlin
Rating: ★★★☆☆

For beginners in Game Development, this book provides practical and immediately applicable. The chapters on DirectX 12 were particularly enlightening. This is a must-read for professionals in Programming.

Reviewed on December 15, 2025

Jamie Davis
Jamie Davis
Reviewer from Sydney
Rating: ★★★☆☆

As a long-time fan of Game Development, I found DirectX+HLSL/Graphics/Compute All-in-One to be exceptionally well-researched and comprehensive. The chapters on DirectX 12 were particularly enlightening. Beginners and experts alike will find value in this comprehensive guide.

Reviewed on December 9, 2025

Riley Miller
Riley Miller
Editor from Sydney
Rating: ★★★☆☆

From the perspective of a Software Development professional, this book offers innovative and thought-provoking. The chapters on DirectX 12 were particularly enlightening. It's rare to find a book that covers so much ground so effectively.

Reviewed on October 1, 2025

Riley Johnson
Riley Johnson
Critic from Berlin
Rating: ★★★☆☆

The author's approach to DirectX in DirectX+HLSL/Graphics/Compute All-in-One is engaging and accessible to all readers. The real-world applications of GPU Programming were eye-opening. It's rare to find a book that covers so much ground so effectively.

Reviewed on November 3, 2025

Morgan Garcia
Morgan Garcia
Editor from Paris
Rating: ★★★★★

For beginners in Game Development, this book provides engaging and accessible to all readers. The practical exercises for DirectX were incredibly useful. After reading this, I've already recommended it to several colleagues.

Reviewed on June 1, 2025

Morgan Brown
Morgan Brown
Dr. from Sydney
Rating: ★★★☆☆

From the perspective of a Software Development professional, this book offers practical and immediately applicable. I especially appreciated the sections dealing with HLSL. Beginners and experts alike will find value in this comprehensive guide.

Reviewed on February 4, 2025

Riley Miller
Riley Miller
Reviewer from London
Rating: ★★★☆☆

For beginners in Game Development, this book provides innovative and thought-provoking. The real-world applications of GPU Programming were eye-opening. This is a must-read for professionals in Programming.

Reviewed on September 3, 2025

Taylor Garcia
Taylor Garcia
Reviewer from London
Rating: ★★★★☆

What makes DirectX+HLSL/Graphics/Compute All-in-One unique in the field of Computer Graphics is a perfect balance of theory and practice. The case studies on Graphics Pipeline added tremendous value. Beginners and experts alike will find value in this comprehensive guide.

Reviewed on September 3, 2025

Jordan Garcia
Jordan Garcia
Editor from Sydney
Rating: ★★★☆☆

The author's approach to DirectX in DirectX+HLSL/Graphics/Compute All-in-One is exceptionally well-researched and comprehensive. The chapters on DirectX 12 were particularly enlightening. It's rare to find a book that covers so much ground so effectively.

Reviewed on December 27, 2024

Casey Davis
Casey Davis
Professor from New York
Rating: ★★★★★

What makes DirectX+HLSL/Graphics/Compute All-in-One unique in the field of Computer Graphics is exceptionally well-researched and comprehensive. The practical exercises for DirectX were incredibly useful. This is a must-read for professionals in Programming.

Reviewed on July 18, 2025

Quinn Davis
Quinn Davis
Reviewer from New York
Rating: ★★★☆☆

The author's approach to DirectX in DirectX+HLSL/Graphics/Compute All-in-One is deeply insightful with real-world examples. The chapters on DirectX 12 were particularly enlightening. It's rare to find a book that covers so much ground so effectively.

Reviewed on April 1, 2025

Morgan Smith
Morgan Smith
Editor from Toronto
Rating: ★★★★★

From the perspective of a Software Development professional, this book offers practical and immediately applicable. The practical exercises for DirectX were incredibly useful. I would highly recommend this book to anyone interested in Game Development.

Reviewed on June 9, 2025